Example: research_technology tech_starbase_3. If not 3 stuns with the first one activating. so i had a 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. - Go to the Stellaris folder. Reply More posts you may like. Subscribe. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. If you like battleships, you can do Arc Emitters and Cloud Lightning. 396K subscribers in the Stellaris community. 2. Ironically, it seems to me while playing a Mil. They are supposed to be L sized weapons but they don't appear as an option for that slot. My bad. . Choose weapons that ignore or are more effective against the enemy’s ship design. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. • 1 yr. Reply More posts you may like. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. but the CL can go through armor and shields. 天云闪电的升级版,与原版平衡。. I researched cloud lightning conduits in my latest game. Plasma, Particle Launchers, Torpedoes. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. • 3 yr. 25) Has Discovery Traditions Tradition (×0. They don't exist in my designer. Everything is glorious. ago. It can be issue when you have 3-6 battleships. Cloud lighting is a tech I got from the voidcloud enemies. the. Stellaris cheats and commands. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. 7. They are supposed to be L sized weapons but they don't appear as an option for that slot. The cloud lightning bug seems to exist only in the 2. 1 version, so i've rolled my stellaris back and is gonna test this strategy. ; About Stellaris Wiki; Mobile view Check at black holes systems, especially if it has an enemy warning icon on it. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. . I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. #1. the. but the CL can go through. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. In exchange, you get 50% more range (40 vs 60). . Now, "performance vs fleet capacity. nor for any other slot for that matter. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. !!! This is the Stellaris 2. the. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Yes KA is better than cloud lightning. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. replace tech_automated_exploration with whatever tech you want. Modified Cloud Lightning Conduits technology so that it can be researched. This gives you time to send your own armies to take the planet back. Unfavorite. They are supposed to be L sized weapons but they don't appear as an option for that slot. nightraven1901. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. Two autocannos and a plasma makes them quite good. Click here to jump to that post. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. It also adds several new subtrees with technology based on crystals, psionics, gravity. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. They are supposed to be L sized weapons but they don't appear as an option for that slot. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. They don't exist in my designer. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. 5. the. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. Stellaris: Suggestions. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Corvettes swarms are good. Stellaris Dev Diary #312 - 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. Consumes power. Unfortunately, after researching it for ten years. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. rarely see empire use cloud lightning as weapon. CL 12dmg per day 100% accuracy 30% tracking. There are random debris clouds that spawn in some systems as well. I've probably put nearly 1200 hours in Stellaris since 3. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. I like playing with penetration weapons for thematic. They are supposed to be L sized weapons but they don't appear as an option for that slot. 1. My naval capacity is only 90 but I have access to most weapons. Jump to latest Follow Reply. However when I go in the ship designer they are not available as an option. We will ha. They don't exist in my designer. However when I go in the ship designer they are not available as an option. Can fit into Extra-Large slots; 8. They don't exist in my designer. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. the. Vulnerable to kinetic weapons. Yeah, pretty much. nor for any other slot for that matter. I have three questions: Are any of the 4 base ship sizes more efficient then others? Or is it always best just to build battleships instead of say cruisers. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. Cloud Lightning is underrated in 1. nor for any other slot for that matter. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. In general you want something that penetrates both armor and shields here. Stellaris. Go to Stellaris r/Stellaris. so i had a 2. Use Battleships with Arc Emitters and Cloud Lightning. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. They ignore both shields and armor and deal base damage directly to the hull. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 组件分类:武器组件. Subscribe. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Admirals. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris 3. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. RC_0041 • 4 mo. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. 6. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. They need to be cheap and numerous, not tough. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. Autocannon + Torpedos usually. • 3 yr. Business, Economics, and Finance. They don't exist in my designer. the. ago. I play on console, and I think we’re on 2. It's a new bug with flagella and cloud lightning. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Business, Economics, and Finance. #footer_privacy_policy | #footer. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To reiterate 1. . Full Disruptor fleets can be a thing, but the issue is raw DPS. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Try to put disrupters on it if you can. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Modified Cloud Lightning Conduits technology so that it can be researched. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. 1. Cloud Snagged Event chain outcomes. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. 1 Tribute to Lost Moments id 9430 - 9440. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. So, I'm reaching the mid game, and there's no sign of these dudes showing up. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. However when I go in the ship designer they are not available as an option. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. It makes a storm in the system slowing ships and fire rate. Corrupted Avatar. Mega Cannons+Neutron Launchers are more efficient otherwise. Stellaris technology list and IDs cheat. 天云闪电的升级版,与原版平衡。. Void Clouds are terrifying and would eat the galaxy if they were aggressive. 例如:“异种保护区”(建筑)的特殊说明请在. Stellaris Origins explained and ranked into a tier list. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is only good if you're using Arc Emitters as well. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. 1 Beacon in the Depth. . Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. Large. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. so i had a 2. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Finally, the focused arc emitter is very good, particularly because it never misses. . Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Cordyceptic drones is amazing but. - Find the 00_weapons_critters_cloud text file. . At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. . . 202. No Cloud Lightning in galaxy. I researched cloud lightning conduits in my latest game. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Go to Stellaris r/Stellaris. I like playing with penetration weapons for thematic. Maybe up to 3. I researched cloud lightning conduits in my latest game. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. If your shields and armor can take it, good. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. so i had a 2. Nah. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. . 3 This thread is archivedStellaris. so i had a 2. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. Small. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 花1分钟创建用户后就能进行编辑 :) 登录 注册. 3 So very, very brightly. Cloud Lightning is currently bugged and wont appera in ship designer. So, Cheaper Alloys cost than armor. ago. y otros países. Cloud lightning is essential, and not finding it is a failed run. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Go to Stellaris r/Stellaris. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. However when I go in the ship designer they are not available as an option. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. I got my fleets wiped early on using cloud lightning without taking down a single ship. 1. One recent change that messed me up was in 3. . The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. They don't exist in my designer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 3 Stellaris Tech Id List – C to E. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . If any issues, please let me know. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. 能源消耗:-40. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. 1 version, not the 2. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. But, I have no idea for larger ships. In stellaris 2. Medium. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. The advantage to this is that it. They ignore both shields and armor and deal base damage directly to the hull. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. I'm not a fan of this new type of ship parameter. On a nice advice, never fight FE ships from long range, they will out damage you. . If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Focused Cloud Lightning. I researched cloud lightning conduits in my latest game. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 622. However when I go in the ship designer they are not available as an option. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning is underrated in 1. It's bottom center next to the system name. the. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. . The home system is rather nice as well. the. the. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. It’s not as good as it was and I suspect I’m missing something. I researched cloud lightning conduits in my latest game. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It makes system stars actually emit light, rather than light being "emitted" from the dead centre of the system, which looks rather odd. Its almost like two options are interchangeable. 1 comment. Currently playing on the 2. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Got this ship "Greased Lightning" from an event in 3. Let it just do its thing, it'll disperse eventually. Roll the right. Advanced shields require Strategic Resource to make. Technically true, but the math isn't intuitive. ago. r/Stellaris A chip A chipso i had a 2. so i had a 2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. They don't exist in my designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. the. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Either way definitely have a titan in your fleet the auras are too valuable. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ago. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. YOU CAN USE Cloud lightning Instead of To be able to see. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. They are supposed to be L sized weapons but they don't appear as an option for that slot. Join. Shields can be stacked higher than armour. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. They don't exist in my designer. I'm 200 hrs in and only now learning this. Finally, the focused arc emitter is very good, particularly because it never misses. Contents. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. It's the L slot equivalent, but you only get it from Void Clouds #8. 034. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 1. The only time this reverses is against the Unbidden. Haha no. All rights reserved. 5k. List of all technology ids in the game to be used with “research_technology” console command. 类型:能量. Stellaris 3. 1. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. 400K subscribers in the Stellaris community. Bug Description: As a note, the save file I am playing on was originally created in 2. Void Clouds are all shield and hull. 25 / ×2. Each one has a deposit of 6 Society. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Look up their compositions, and the tips against a specific FE here. cloud lightning conduits. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. Each one has a deposit of 6 society. What jumps out is the very low damage of the CL. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. Thanks for the tips. They don't exist in my designer. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. 0 unless otherwise noted. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I did so quickly. They are supposed to be L sized weapons but they don't appear as an option for that slot. I like playing with penetration weapons for thematic. They don't exist in my designer. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. I researched cloud lightning conduits in my latest game. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. 花费:17. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Crystals salvage = 2 tiers of hull health armour slot. 3 Garden of. 0 unless otherwise noted. Open console by pressing ~ and enter “research_technology (technology_id_here)”. That means you will lose at least one ship per engagement unless this weapon misses, which is unlikely if you have anything bigger than a destroyer.